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An on-screen radar provides the player with the location of nearby enemies and their field of vision. To remain undetected, the player can perform techniques which make use of Snake's abilities and the environment, such as crawling under objects, using boxes as cover, ducking or hiding around walls, and making noise to distract enemies. When Snake leans on a corner, the camera shifts to his front for dramatic effect and to enable sight down corridors. Solid Snake hiding from a guard, behind an M1 Abrams main battle tank. It produced numerous sequels, starting with Metal Gear Solid 2: Sons of Liberty (2001), and media adaptations including a radio drama, comics, and novels.
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It was followed by an expanded version for PlayStation and Windows, Metal Gear Solid: Integral (1999), and a GameCube remake, Metal Gear Solid: The Twin Snakes (2004). It is regarded as one of the greatest and most important video games of all time and helped popularize the stealth genre and in-engine cinematic cutscenes. It scored an average of 94/100 on the aggregate website Metacritic. Metal Gear Solid sold more than seven million copies worldwide and shipped 12 million demos.
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Cinematic cutscenes were rendered using the in-game engine and graphics, and voice acting is used throughout. Snake must liberate hostages and stop the terrorists from launching a nuclear strike. Players control Solid Snake, a soldier who infiltrates a nuclear weapons facility to neutralize the terrorist threat from FOXHOUND, a renegade special forces unit. It was unveiled at the 1996 Tokyo Game Show and then demonstrated at trade shows including the 1997 Electronic Entertainment Expo its Japanese release was originally planned for late 1997, before being delayed to 1998. It was directed, produced, and written by Hideo Kojima, and follows the MSX2 video games Metal Gear and Metal Gear 2: Solid Snake, which Kojima also worked on.
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But Konami was too sensitive about the situation and just decided not to use that music in the game," he said.Metal Gear Solid is a stealth game developed by Konami and released for the PlayStation in 1998. The incarnation largely best-known to fans appeared in MGS2, and while there are a few resemblances in elements of Sviridov's melody and thematic structure, it's hard to draw a definitive conclusion as to whether a true derivation is present.Įither way, Hibino told EGM that, to avoid legal issues, Konami decided not to use the familiar theme in Metal Gear Solid 4: The franchise took increasing stylistic liberty with the theme tune over its iterations, and while wholly absent from MGS4, the song made only a brief background appearance in MGS 3.
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The classic Metal Gear Solid theme is credited to Konami composer Tappi "TAPPY" Iwase, who debuted it in 1998 when the Solid series began.
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They also say that the composition, part of a choral concerto called 'Pushkin's Garland' written in 1979 - over a full decade before the first Metal Gear game debuted. The men shown in the video then explain to an apparently perplexed Kojima that the tune they're playing is actually a classical composition described as a "soundtrack to Pushkin's verses" by Russian composer Georgy Sviridov. Kojima initially smiles, as if he believes he's being offered a cover rendition. "The truth is, Konami Russian composers who said we stole their music," Hibino told EGM.Ī video on YouTube appears to show some Russian-speaking men presenting Hideo Kojima with a music recording whose melody bears a noticeable likeness to the Metal Gear Solid series theme. In an interview with print magazine Electronic Gaming Monthly, longtime series composer Norihiko Hibino explains why the familiar tune was left out of series creator Hideo Kojima's grand finale for Solid Snake: The classic Metal Gear theme song has stayed fairly thematically consistent throughout each iteration of the Konami franchise - and fans noticed its absence from the latest installment, Metal Gear Solid 4.